﻿uniform sampler2D SourceMap;

void main(){

	float a = texture2D( SourceMap,gl_TexCoord[0].st).a;

	if(a>0.01){
		gl_FragColor.rgb = 1.0;
		gl_FragColor.a = 1.0;
	}else{
		discard;
		return;
	}

}